Sunday, April 22, 2012

Version 1.2 released!

Not much new to this version, except:

The eyes don't act strangely anymore when the head is tilted.

I added some tweakers for the mouth corners (can be seen when the Face Deformers are activated), but they are, opposed to the other facial deformers, currently only translatable. I have also not really tested them so if anyone tests them and might want to let me know if they are working okay, I'd be really glad.
I just noticed that this feature is currently only working in Maya 2011 and above, but I'll have a look at that later.

The third thing I changed is to make some more of the bodily Joints unselectable, so you don't accidentally select and key them, which does lead to unpredictable results that might mar your experience with this rig.
There is still one joint in the face that is selectable, so please set the viewports to make joints invisible before working, it will save you a lot of trouble.

I am still in the process of changing some deformations in the crouch area, and setting the clothes "textures" so they don't create any problems when increasing the body's tessellation.

Cheers!

Wolfi

Sunday, January 8, 2012

Version 1.1 released!

Hi!

I released yet another version, this time with some neat new features, like changeable eye color, skin color, and some new body shapes for you to play with :D
Have fun!

Cheers!

Wolfi

Edit: I just made some minor adjustments that fixes two small bugs concerning the eyes rotating differently and some strange stuff happening with the right lower FK arm. If you experience this, just redownload the current version :D

Sunday, January 1, 2012

Version 1.0 released!

Hi all!
I finally managed to get rid of all (well, at least most of) the bugs, and am able to call this the version 1.0. I wanted to add some more customizations, but, alas, didn't have the time for it :( But that will come, hopefully in a very short time :D

What I did address were many bugs, but also some things on the wishlist, like:
-clenchable jaw muscles
-adams apple incl. chin swell
-nose flare
-twist attributes for the IK limbs incl. toggleable polevectors
-toggleable volume preservation for the torso and for the limbs
-eye deformer
-cranked up the facial shapes, so you can go even more extreme
-added inflatable lips, please be aware that this option may produce some undesired shapes together with the roll in/out of the lips. Still working on that :/
-...

What I didn't add yet were some more customizations like fat, buff, new beards, hairstyles, etc also I didn't manage to add object space for the elbows (sorry Camaro) because of an untraceable dependency cycle and no movable hairline (yet) because this would mean some extra work modeling, too.

What I didn't modify either was the stretch on the elbow pinning, because since I have to reverse-engineer this rig (which has been made by Angelo, now rigger at iAnimate) I could only partly find out how this pinning has been done, and every attempt to modify this to work without stretching has been in vain. So, if you want to use the elbow pinning, please bear in mind, that a) this feature is still experimental and b) you need the pole vector to be turned on for this.

I've released two versions of the rig:
the plain v1.0 is just the rig, and nothing but the rig, none of the additional "history" of the rig included, and best for most animators, and an edit pack, that includes all available blendshapes, etc.



Please note that this new version is only partly compatible to animations done on the older RC1 version.

I hope you'll have fun, and if you encounter any bugs, or have any other wishes, don't hesitate to send them to me either via the bugtracker on the elevenrig blog or the 11secoundclub forum thread.

Cheers!

Wolfi (who now goes to bed very tiredly :D)

Monday, January 17, 2011

Welcome to the Eleven Rig Blog!

Nice to have you here. Come and feel at home!

The Bugtracker

Please leave a comment at this Post if you found a bug or have a request, or post it at The Eleven Second Club Forum