Monday, January 17, 2011

Welcome to the Eleven Rig Blog!

Nice to have you here. Come and feel at home!

55 comments:

  1. the rig rocks man, thanx

    ReplyDelete
  2. This comment has been removed by the author.

    ReplyDelete
  3. This is really grate rig,, thanks a lot for the rig like this.....

    ReplyDelete
  4. Hello,
    This is a great rig. But the eyes aren't working for me. Is there like a manual/guide to working this rig?
    Thanks for your help.

    ReplyDelete
  5. Hi!
    Thanks! Right now, there is no manual available, but the eyes are currently driven by the spikey things in the face. The eye controller that is hovering in front of the face only works if the aim is set to world. The blink attributes are on that controller as well, but I'll move them to the normal eye ctrl in the next version.

    Cheers!

    WOlfi

    ReplyDelete
  6. You are a genius, the rig is fabulous. Congrats man you made really a good work. I have only one question: How can I customize the rig (change the color of her eyes, her clothes, skin etc) I would be very pleased if you could answer me that..

    ReplyDelete
  7. Hi! Thanks, that's nice :D You can customize the look in that case by editing the textures in Photoshop or such, or by using a painting program like zbrush, bodypaint, mari or something similar.
    On how to paint textures, I wrote a small "tutorial" on that here:
    http://www.11secondclub.com/forum/viewtopic.php?pid=47561#p47561
    That was for Moom but it applies to any other object as well.

    Cheers!

    Wolfi

    ReplyDelete
  8. great rig. just one question, is there a FK switch for the Arms?

    ReplyDelete
  9. This is really nice rig,, thanks a lot for the rig like this..... but i couldn't find out phonemes control in the Chanel box,can u just help me.....
    Thanks

    ReplyDelete
  10. Hi Anonimouses!
    The IK FK switch for the arms (and legs) is on the ground main controller and is called something like IK blend or something.
    There is no phoneme control, that's probably the reason you didn't find it :D Camaro wanted to add something like that in the GUI, I think... Don't know if he already did, though.

    ReplyDelete
  11. ummm sorry to ask silly question but how do you show and hide body parts on this rig?? like for example i want to hide his arms or legs.

    ReplyDelete
  12. Hi!
    This desn't work atm. Since the body is one mesh, this might be a bit complicated to achieve, I think?

    ReplyDelete
  13. can I scale the rig?

    ReplyDelete
  14. yes, just scale the main ctrl.

    Cheers

    Wolfi

    ReplyDelete
  15. Hi, will there be any eye lid CTRL's added to the rig so we can shape the eye lids ourselves?

    Thanks :o)

    ReplyDelete
  16. Actually, yes. Angelo made some preparations already to implement something like that, but the controller for that are still missing. I hope I'll soon have some time to implement them an some other stuff as well.

    ReplyDelete
  17. Hey guys, this is an awesome RIG but I have two issues so far and I hope that you can help me out

    I can't find how to move the fingers, could you guide me ?

    I also can't find the gender switch ;( Where is it at ?

    Thanks in advance!

    ReplyDelete
  18. Hi Remi!
    Not wanting to be rude, but you did have a more-than-two-minute-look at the rig, right?
    The Gender switch can be found on the ground controller, and the fingers can be moved with the attributes on the hand controller floating above the hands.

    Cheers!

    Wolfi

    ReplyDelete
  19. Hi i'm a little new to the rig, but it's really good. Wondering if there is an explanation as to what the GUI does, have no clue what it is or where to install it. also, have noticed that the placement of the hand/finger control can disappear into the body when in certain poses, not sure if that is solved with the GUI, but otherwise a minor comment.

    ReplyDelete
  20. Hi!
    The GUI is a floating window, with a representation of the Character and some buttons, with which you can select the controllers easily and without having to pan around in the viewport.
    For installation help, the only thing you should need to do is copy the folders to your maya directory and the type
    source "your maya directory/11GUI.mel".
    This should work, then.
    I guess the problem with the hand ctrls would be solved by this, too...

    Cheers!

    Wolfi

    ReplyDelete
  21. The link for the windows gui is dead currently. Anywhere else to get the gui?

    ReplyDelete
  22. is it? yea it is, actually... I'll ask Camaro what happened.
    CHeers!

    Wolfi

    ReplyDelete
  23. The Links to the GUI seem to work again, now :D

    ReplyDelete
  24. Hey!
    Im trying to install the GUI on a mac, anyone knows where exactly to copy the scripts? I put them on users>shared>autodesk>maya>scripts and if I load the script through the script editor it loads but nothing works on the window, theres only the picture of the 11SC guy... If I type it in the command line I get an error message (Syntax error)

    Ive been using the rig for a while and I
    want to thank you guys for making it.

    Cheers!

    UrsusR

    ReplyDelete
  25. Hi!
    Please post your question on 11sc forum, because there, Camaro (the writer of the GUi) can help you! I think he's been looking for someone to tell him if the GUI is working on a Mac or not so you would be a great help for him if oyu would do that :D

    Thanks!
    here's the link:
    http://www.11secondclub.com/forum/viewtopic.php?id=9206

    ReplyDelete
  26. It´s really a nice Rig. Thanks a lot!!!!

    MARIANO
    WWW.MARIANOSISTER.BLOGSPOT.COM

    ReplyDelete
  27. Hi Mariano,
    Thanks! But I would appreciate if you would:

    a; stop posting your internet address in capitals on this site. If you want recognition, log in as yourself and people who want to visit your blog van click on your name

    and b; rename your "Andy animation test" to "eleven animation test" when you're using Eleven and not Andy for it.

    Thanks.

    ReplyDelete
  28. Thanks. God bless you guys for contributing to the world. Nothing short of Amazing!!!

    ReplyDelete
  29. Well thank you very much! It's always nice to hear one's work is appreciated :)

    Cheers!

    WOlfi

    ReplyDelete
  30. Hey, Guys I am trying to modify eleven rig - proportion wise. Can anyone guide me how to scale the spine without affecting the functionality of the rig? I tried doing it by giving stretch in negative value by that I am able to achieve the look but then the spine no longer works in a proper way.all I want is shorter torso to make it look like a little girl.

    ReplyDelete
  31. hi!
    Sorry for the late answer, you can scale the whole body down (with the main controller) and then make the limbs longer again...

    Cheers!

    Wolfi

    ReplyDelete
  32. Hi! Sorry for the silly question but i'm using the ELEVEN rigg in a little non lucrative shortfilm and i want add you in the credits as rigger... so: what's your name? (or how you want to be named in the credits?) Thanks for this excellent rigg

    ReplyDelete
  33. I'd be thrilled! You can use "the 11secondClub community" as credit since this has not been the work of a single person.
    Would be nice if you posted the finished work somewhere on the 11secondClub forum :D

    ReplyDelete
  34. Ok, i`ll do it. Thank you (to all 11secondclub community) again for this great rigg (^_^)

    ReplyDelete
  35. I too have a question concerning the eyes. When I rotate the head back and forth with the eye set to world, the right eye will move more than the left making the character cross eyed. To avoid having to counter animate the eye, is there a way to set the eyes so they don't have a mind of their own?

    ReplyDelete
    Replies
    1. Hi!
      I think the eyes tend to go cross eyed if the aim target is too near to the head. You might want to move that further away, and try to see if the problem persists :)

      Delete
  36. Hi, mates.
    The shortfilm is finished (very late, but finished) if you wat to see it is posted on the 11second club forum. Unfortunately the rigg was loosing his starring because little deformations that the animation demanded, but at least the main character preserve the eleven rigg. Thanks to all 11second comunity for this creation.

    Cheers!

    ReplyDelete
    Replies
    1. Thanks! I just watched it and it's just great! Really awesome look, there!
      Check it out, everyone!

      Delete
  37. Quick question
    Unsure if Eleven GUI RC 4.14.2011 is meant to work with Maya 2013.

    When I source the script, the script runs and I can see the image of the character. There's no visible controls, however, and the GUI menu option is greyed out.
    If I try to select "View > Toggle Curves", I get this error:
    11GUI.mel line 763: modelEditor: Object 'scriptEditorPanel1' not found.

    Thanx in advance

    ReplyDelete
    Replies
    1. Getting this in maya 2012 also. =o(
      Running on mac, 10.7.3
      I see the character, but no control curves. GUI is greyed out, no ability to select options or customize. Will see if I can fix and post back.

      Delete
    2. Well, I should probably remove this from the blog since the GUI has been made for a much older version of the Rig, and since it's discontinued, and I'm not good at scripting, I'll probably make a new one with the ABX picker, that seems to be more intuitive and easy to make :D

      Delete
    3. Hi!
      It seems that Camaro was able to bugfix that problem with the Mac GUI, just redownload it.

      Delete
  38. A GUI would be nice. Sounds good.

    -=Chris

    ReplyDelete
  39. This rig is awesome. I wanted to use the super "buff" version for an animation I'm doing, but when I do this, the FK arm controls are so small that they get buried inside him. The left arm Control Curve can be adjusted, but none of the other controls. Is there a way to increase the size of the FK arm controls when in "buff mode.

    ReplyDelete
    Replies
    1. Hi! I'm glad you like it! Did you try rightclicking the control and chosing CV's, then selecting them and scaling that up? Aferwards, you need to change back to object mode, of course.

      I'm guessing, trying that on the referenced rig might not work, you would need to do that in the original scene and reload/replace the reference with the modified rig you made :)

      Delete
  40. This comment has been removed by the author.

    ReplyDelete