Hi! Thanks! Right now, there is no manual available, but the eyes are currently driven by the spikey things in the face. The eye controller that is hovering in front of the face only works if the aim is set to world. The blink attributes are on that controller as well, but I'll move them to the normal eye ctrl in the next version.
You are a genius, the rig is fabulous. Congrats man you made really a good work. I have only one question: How can I customize the rig (change the color of her eyes, her clothes, skin etc) I would be very pleased if you could answer me that..
Hi! Thanks, that's nice :D You can customize the look in that case by editing the textures in Photoshop or such, or by using a painting program like zbrush, bodypaint, mari or something similar. On how to paint textures, I wrote a small "tutorial" on that here: http://www.11secondclub.com/forum/viewtopic.php?pid=47561#p47561 That was for Moom but it applies to any other object as well.
This is really nice rig,, thanks a lot for the rig like this..... but i couldn't find out phonemes control in the Chanel box,can u just help me..... Thanks
Hi Anonimouses! The IK FK switch for the arms (and legs) is on the ground main controller and is called something like IK blend or something. There is no phoneme control, that's probably the reason you didn't find it :D Camaro wanted to add something like that in the GUI, I think... Don't know if he already did, though.
Actually, yes. Angelo made some preparations already to implement something like that, but the controller for that are still missing. I hope I'll soon have some time to implement them an some other stuff as well.
Hi Remi! Not wanting to be rude, but you did have a more-than-two-minute-look at the rig, right? The Gender switch can be found on the ground controller, and the fingers can be moved with the attributes on the hand controller floating above the hands.
Hi i'm a little new to the rig, but it's really good. Wondering if there is an explanation as to what the GUI does, have no clue what it is or where to install it. also, have noticed that the placement of the hand/finger control can disappear into the body when in certain poses, not sure if that is solved with the GUI, but otherwise a minor comment.
Hi! The GUI is a floating window, with a representation of the Character and some buttons, with which you can select the controllers easily and without having to pan around in the viewport. For installation help, the only thing you should need to do is copy the folders to your maya directory and the type source "your maya directory/11GUI.mel". This should work, then. I guess the problem with the hand ctrls would be solved by this, too...
Hey! Im trying to install the GUI on a mac, anyone knows where exactly to copy the scripts? I put them on users>shared>autodesk>maya>scripts and if I load the script through the script editor it loads but nothing works on the window, theres only the picture of the 11SC guy... If I type it in the command line I get an error message (Syntax error)
Ive been using the rig for a while and I want to thank you guys for making it.
Hi! Please post your question on 11sc forum, because there, Camaro (the writer of the GUi) can help you! I think he's been looking for someone to tell him if the GUI is working on a Mac or not so you would be a great help for him if oyu would do that :D
Thanks! here's the link: http://www.11secondclub.com/forum/viewtopic.php?id=9206
Hi Mariano, Thanks! But I would appreciate if you would:
a; stop posting your internet address in capitals on this site. If you want recognition, log in as yourself and people who want to visit your blog van click on your name
and b; rename your "Andy animation test" to "eleven animation test" when you're using Eleven and not Andy for it.
Hey, Guys I am trying to modify eleven rig - proportion wise. Can anyone guide me how to scale the spine without affecting the functionality of the rig? I tried doing it by giving stretch in negative value by that I am able to achieve the look but then the spine no longer works in a proper way.all I want is shorter torso to make it look like a little girl.
Hi! Sorry for the silly question but i'm using the ELEVEN rigg in a little non lucrative shortfilm and i want add you in the credits as rigger... so: what's your name? (or how you want to be named in the credits?) Thanks for this excellent rigg
I'd be thrilled! You can use "the 11secondClub community" as credit since this has not been the work of a single person. Would be nice if you posted the finished work somewhere on the 11secondClub forum :D
I too have a question concerning the eyes. When I rotate the head back and forth with the eye set to world, the right eye will move more than the left making the character cross eyed. To avoid having to counter animate the eye, is there a way to set the eyes so they don't have a mind of their own?
Hi! I think the eyes tend to go cross eyed if the aim target is too near to the head. You might want to move that further away, and try to see if the problem persists :)
Hi, mates. The shortfilm is finished (very late, but finished) if you wat to see it is posted on the 11second club forum. Unfortunately the rigg was loosing his starring because little deformations that the animation demanded, but at least the main character preserve the eleven rigg. Thanks to all 11second comunity for this creation.
Quick question Unsure if Eleven GUI RC 4.14.2011 is meant to work with Maya 2013.
When I source the script, the script runs and I can see the image of the character. There's no visible controls, however, and the GUI menu option is greyed out. If I try to select "View > Toggle Curves", I get this error: 11GUI.mel line 763: modelEditor: Object 'scriptEditorPanel1' not found.
Getting this in maya 2012 also. =o( Running on mac, 10.7.3 I see the character, but no control curves. GUI is greyed out, no ability to select options or customize. Will see if I can fix and post back.
Well, I should probably remove this from the blog since the GUI has been made for a much older version of the Rig, and since it's discontinued, and I'm not good at scripting, I'll probably make a new one with the ABX picker, that seems to be more intuitive and easy to make :D
This rig is awesome. I wanted to use the super "buff" version for an animation I'm doing, but when I do this, the FK arm controls are so small that they get buried inside him. The left arm Control Curve can be adjusted, but none of the other controls. Is there a way to increase the size of the FK arm controls when in "buff mode.
Hi! I'm glad you like it! Did you try rightclicking the control and chosing CV's, then selecting them and scaling that up? Aferwards, you need to change back to object mode, of course.
I'm guessing, trying that on the referenced rig might not work, you would need to do that in the original scene and reload/replace the reference with the modified rig you made :)
thanks the rig is really nice!
ReplyDeletethe rig rocks man, thanx
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteThis is really grate rig,, thanks a lot for the rig like this.....
ReplyDeleteHello,
ReplyDeleteThis is a great rig. But the eyes aren't working for me. Is there like a manual/guide to working this rig?
Thanks for your help.
Hi!
ReplyDeleteThanks! Right now, there is no manual available, but the eyes are currently driven by the spikey things in the face. The eye controller that is hovering in front of the face only works if the aim is set to world. The blink attributes are on that controller as well, but I'll move them to the normal eye ctrl in the next version.
Cheers!
WOlfi
You are a genius, the rig is fabulous. Congrats man you made really a good work. I have only one question: How can I customize the rig (change the color of her eyes, her clothes, skin etc) I would be very pleased if you could answer me that..
ReplyDeleteHi! Thanks, that's nice :D You can customize the look in that case by editing the textures in Photoshop or such, or by using a painting program like zbrush, bodypaint, mari or something similar.
ReplyDeleteOn how to paint textures, I wrote a small "tutorial" on that here:
http://www.11secondclub.com/forum/viewtopic.php?pid=47561#p47561
That was for Moom but it applies to any other object as well.
Cheers!
Wolfi
nice rig
ReplyDeletegreat rig. just one question, is there a FK switch for the Arms?
ReplyDeleteThis is really nice rig,, thanks a lot for the rig like this..... but i couldn't find out phonemes control in the Chanel box,can u just help me.....
ReplyDeleteThanks
Hi Anonimouses!
ReplyDeleteThe IK FK switch for the arms (and legs) is on the ground main controller and is called something like IK blend or something.
There is no phoneme control, that's probably the reason you didn't find it :D Camaro wanted to add something like that in the GUI, I think... Don't know if he already did, though.
ummm sorry to ask silly question but how do you show and hide body parts on this rig?? like for example i want to hide his arms or legs.
ReplyDeleteHi!
ReplyDeleteThis desn't work atm. Since the body is one mesh, this might be a bit complicated to achieve, I think?
can I scale the rig?
ReplyDeleteyes, just scale the main ctrl.
ReplyDeleteCheers
Wolfi
Hi, will there be any eye lid CTRL's added to the rig so we can shape the eye lids ourselves?
ReplyDeleteThanks :o)
Actually, yes. Angelo made some preparations already to implement something like that, but the controller for that are still missing. I hope I'll soon have some time to implement them an some other stuff as well.
ReplyDeleteHey guys, this is an awesome RIG but I have two issues so far and I hope that you can help me out
ReplyDeleteI can't find how to move the fingers, could you guide me ?
I also can't find the gender switch ;( Where is it at ?
Thanks in advance!
Hi Remi!
ReplyDeleteNot wanting to be rude, but you did have a more-than-two-minute-look at the rig, right?
The Gender switch can be found on the ground controller, and the fingers can be moved with the attributes on the hand controller floating above the hands.
Cheers!
Wolfi
cheers
ReplyDeleteHi i'm a little new to the rig, but it's really good. Wondering if there is an explanation as to what the GUI does, have no clue what it is or where to install it. also, have noticed that the placement of the hand/finger control can disappear into the body when in certain poses, not sure if that is solved with the GUI, but otherwise a minor comment.
ReplyDeleteHi!
ReplyDeleteThe GUI is a floating window, with a representation of the Character and some buttons, with which you can select the controllers easily and without having to pan around in the viewport.
For installation help, the only thing you should need to do is copy the folders to your maya directory and the type
source "your maya directory/11GUI.mel".
This should work, then.
I guess the problem with the hand ctrls would be solved by this, too...
Cheers!
Wolfi
The link for the windows gui is dead currently. Anywhere else to get the gui?
ReplyDeleteis it? yea it is, actually... I'll ask Camaro what happened.
ReplyDeleteCHeers!
Wolfi
The Links to the GUI seem to work again, now :D
ReplyDeleteHey!
ReplyDeleteIm trying to install the GUI on a mac, anyone knows where exactly to copy the scripts? I put them on users>shared>autodesk>maya>scripts and if I load the script through the script editor it loads but nothing works on the window, theres only the picture of the 11SC guy... If I type it in the command line I get an error message (Syntax error)
Ive been using the rig for a while and I
want to thank you guys for making it.
Cheers!
UrsusR
Hi!
ReplyDeletePlease post your question on 11sc forum, because there, Camaro (the writer of the GUi) can help you! I think he's been looking for someone to tell him if the GUI is working on a Mac or not so you would be a great help for him if oyu would do that :D
Thanks!
here's the link:
http://www.11secondclub.com/forum/viewtopic.php?id=9206
It´s really a nice Rig. Thanks a lot!!!!
ReplyDeleteMARIANO
WWW.MARIANOSISTER.BLOGSPOT.COM
Hi Mariano,
ReplyDeleteThanks! But I would appreciate if you would:
a; stop posting your internet address in capitals on this site. If you want recognition, log in as yourself and people who want to visit your blog van click on your name
and b; rename your "Andy animation test" to "eleven animation test" when you're using Eleven and not Andy for it.
Thanks.
Thanks. God bless you guys for contributing to the world. Nothing short of Amazing!!!
ReplyDeleteWell thank you very much! It's always nice to hear one's work is appreciated :)
ReplyDeleteCheers!
WOlfi
thank u very much....!
ReplyDeletecheers! Always welcome :D
ReplyDeleteHey, Guys I am trying to modify eleven rig - proportion wise. Can anyone guide me how to scale the spine without affecting the functionality of the rig? I tried doing it by giving stretch in negative value by that I am able to achieve the look but then the spine no longer works in a proper way.all I want is shorter torso to make it look like a little girl.
ReplyDeletehi!
ReplyDeleteSorry for the late answer, you can scale the whole body down (with the main controller) and then make the limbs longer again...
Cheers!
Wolfi
nice...!!
ReplyDeleteHi! Sorry for the silly question but i'm using the ELEVEN rigg in a little non lucrative shortfilm and i want add you in the credits as rigger... so: what's your name? (or how you want to be named in the credits?) Thanks for this excellent rigg
ReplyDeleteI'd be thrilled! You can use "the 11secondClub community" as credit since this has not been the work of a single person.
ReplyDeleteWould be nice if you posted the finished work somewhere on the 11secondClub forum :D
Ok, i`ll do it. Thank you (to all 11secondclub community) again for this great rigg (^_^)
ReplyDeleteWow....Nice rigg....
ReplyDeleteGlad you like it! :D
ReplyDeleteI too have a question concerning the eyes. When I rotate the head back and forth with the eye set to world, the right eye will move more than the left making the character cross eyed. To avoid having to counter animate the eye, is there a way to set the eyes so they don't have a mind of their own?
ReplyDeleteHi!
DeleteI think the eyes tend to go cross eyed if the aim target is too near to the head. You might want to move that further away, and try to see if the problem persists :)
Hi, mates.
ReplyDeleteThe shortfilm is finished (very late, but finished) if you wat to see it is posted on the 11second club forum. Unfortunately the rigg was loosing his starring because little deformations that the animation demanded, but at least the main character preserve the eleven rigg. Thanks to all 11second comunity for this creation.
Cheers!
Quick question
ReplyDeleteUnsure if Eleven GUI RC 4.14.2011 is meant to work with Maya 2013.
When I source the script, the script runs and I can see the image of the character. There's no visible controls, however, and the GUI menu option is greyed out.
If I try to select "View > Toggle Curves", I get this error:
11GUI.mel line 763: modelEditor: Object 'scriptEditorPanel1' not found.
Thanx in advance
Getting this in maya 2012 also. =o(
DeleteRunning on mac, 10.7.3
I see the character, but no control curves. GUI is greyed out, no ability to select options or customize. Will see if I can fix and post back.
Well, I should probably remove this from the blog since the GUI has been made for a much older version of the Rig, and since it's discontinued, and I'm not good at scripting, I'll probably make a new one with the ABX picker, that seems to be more intuitive and easy to make :D
DeleteHi!
DeleteIt seems that Camaro was able to bugfix that problem with the Mac GUI, just redownload it.
A GUI would be nice. Sounds good.
ReplyDelete-=Chris
This rig is awesome. I wanted to use the super "buff" version for an animation I'm doing, but when I do this, the FK arm controls are so small that they get buried inside him. The left arm Control Curve can be adjusted, but none of the other controls. Is there a way to increase the size of the FK arm controls when in "buff mode.
ReplyDeleteHi! I'm glad you like it! Did you try rightclicking the control and chosing CV's, then selecting them and scaling that up? Aferwards, you need to change back to object mode, of course.
DeleteI'm guessing, trying that on the referenced rig might not work, you would need to do that in the original scene and reload/replace the reference with the modified rig you made :)
This comment has been removed by the author.
ReplyDeleteI had a question how do we use the ground control or open them up cause i spent 20 mins looking for how to change the gender of Eleven rigged
ReplyDelete